Empathy:

Take damage for any creature or character. Empathy can shield foes from damage as well as allies. Each time you take damage for another, there will be a 25% chance of that damage evolving, thus healing instead of harming you.

Note:
Multiple wounds can be taken simultaneously for others in the same turn.

Special:
This spell can be learned multiple times. Each time you learn this spell, after the first time, you will gain a bonus of 1% chance of damage evolving into healing. Maximum chance: 40%

Value: 600 Gold.